Open Source

Features
Information
Requirements



DebuX Waypoint turns a map waypoint into a route you can actually drive. Chevrons sit on the tarmac in your lane, the next turn is called out by voice, and street, distance and arrival time stay in the glass — then every player restyles the whole kit from a live in-game panel.
- - Road arrows that follow the real path and sit in your lane, fading out as they recede
- - Spoken turn-by-turn: ahead, in a few hundred metres, turn now, you have arrived — and recalculating when you leave the route
- - A destination pin locked onto the waypoint in the world, with remaining distance written on it
- - A floating guide arrow that points the way and carries your ETA
- - Street name and next-turn callout low on the screen
- - A compact corner box counting down to the upcoming junction
- - Six elements, three looks each — toggle, colour and style, live, from the kit
- - A global colour, a master switch, and a vehicle-only mode
- - Your kit is saved on your character, not overwritten by the server
- - Set a waypoint and it starts. Arrive, and it clears itself
- - Idle when nothing is marked — no extra load on an empty drive
Drop **DebuX Waypoint **on your server and the drive itself levels up — the road, the voice, the glass. Players will feel it on the first corner. Visitors will notice it before they notice anything else.
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