Open Source

Features
Information
Requirements



Give every vehicle a look that actually belongs to its owner — or to the shop that fitted it. Players buy a decoration, walk up to a car, and place it wherever they want: roof, hood, bumper, door, trunk. You decide who gets to do that. Lock it to a job you choose (mechanic, tuner, whatever you run), let owners decorate only their own cars, or open it to everyone. The prop stays on that plate after a restart, and it moves with the part you stuck it to. Open the hood and the filter on it opens too.
Features
- - You choose who can decorate: a job you pick, vehicle owners, or anyone
- - Job mode — that job can dress any vehicle on the street
- - Owner mode — players only touch cars registered to them
- - Open mode — turn the checks off and everyone can decorate
- - In-world decoration shop with a live catalog and item thumbnails
- - 90+ attachable props included — spoilers, flares, exhausts, roof boxes, toys, trophies, and more
- - Custom streamed models ship with the resource
- - Use the item, pick a nearby vehicle with the camera, then place
- - Free-move placement: position, height, rotation, orbit camera, zoom
- - Fine-tune panel for millimetre adjustments
- - Rotation gizmos you can drag in 3D
- - Props snap to the nearest vehicle part (hood, doors, trunk, roof, bumpers…)
- - Attachments follow that part — a crate on the trunk stays on the trunk when it opens
- - Props have to sit on the vehicle; the HUD tells you if you’re too far
- - Everything is saved per plate and comes back after a restart
- - Removing a prop returns the item to the inventory
- - Add your own models to the shop without touching the core script
This is not a mechanic job. It is the layer you drop on top of one — or skip the job entirely and let players style their own cars. Shop, placement tools, and a catalog that makes vehicles feel owned. Point the marker and let them start decorating.
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